Friday, 17 October 2014

Creating A Protagonist

Kroven Grey Asesinato.
26 Years (-|-) 6'6 Feet Height (-|-) Male (-|-) Werewolf

              


Short Biography
There is one initial rule, and only one that applies to every creature that comes into contact with Kroven. If you mistake his deceitful nature as kindness, you will end up dead.
 A demonic, cunning, muscular machine of pure screwed up intelligence is the core of what Kroven is. Covered in scars, crimson orbs, and maroon hair, this deadly male is definitely not someone to just 'mess' with. With a smirk plastered on his jaws, and blood lust fixated in his eyes, it is almost impossible to read his moods, but one thing is a given. Above everything else, if in any way, you harm someone he has come to love or care for, you shall be the next creature hanging by their hind legs, from a tree, in the darkness as the blood is drained from your body.
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Clothing
Kroven clothing wouldn't be classed as smart but more of casual feel. During scenes he'd be seen wearing a pair of black jeans, black boots, and no shirt, which would then allow the audience to see the multiple wounds over his chest, left arm, and back. These scars would be linked to past trauma, from family problems to fighting for dominance. The limited clothing would play a huge part in the personality of the character, but also his slight hidden sensitive side.

Lighting
There are many different ways in which lighting could convey the character of Kroven which would reflect his personality. To match his personality the lighting whenever Kroven' is present would be dark, or any light would be dimmed, so that the idea that he is a "Bad" character would continue.

Camera
Different camera actions would be used when representing Kroven. As for visual hierarchy Kroven would automatically stand taller than everyone else in shot or in the scene. Due to his size, being 6'6 he would automatically be taller than everyone else in the scene with whatever subject or activity he was doing.

Sound
There would be a specific type of Non-diegetic sound which would be playing in the background whilst Kroven was present or in the scene. The type of music which would be played would be more towards an scary, creepy noise, almost giving the effect that it wasn't a piece of music at all, or even a song. Here is an example of the type of the non-diegetic sound which would play with the presence of Kroven. The volume of this sound would be rather quiet and always in the background of every situation that Kroven was in, or it may be loudened if there was an emphasis on the moment.
  "Click Here For The 1st Example"
"Click Here For The 2nd Example"

There would also be diegetic sound during some parts of Krovens appearance, which could be shown by him singing it, for example this is Krovens theme song but it would also be a piece of music which he could be shown singing. For this the volume would be a lot louder so that the audience could hear and see what was happening.
"Click Here For The 1st Example"

As for Kroven's accent, he has a very prominent accent which has a Spanish tint to it. Kroven's mother was Hispanic, and this is where he had gained his slight Spanish accent.

Location & Setting
The general location where the whole movie / Tv Drama would be based would be in a dense forest either in Scotland or in Canada, therefore the terrain would be a resemblance of where a wolf pack would live. This being linked to the fact that Kroven is a werewolf / human-wolf shifter and so is his pack and rivalled pack.

The actual place where "most" of the action would be happening is a century old abandoned mansion like castle which was found by Kroven and then adopt by himself, and brought back to life, so that it was in fact inhabitable. The set design for this would be set inside the mansion and although it would be placed in every room it would be mostly based inside the top floor bedrooms, grand hall, kitchen, dungeons, forests, village, and the abandoned forgotten parts of the mansion which only Kroven knows about.

This setting would be based deep within the forest of Canada / Scotland and would be done so that the mansion would be on top of a hill, and would over look the village. 












 





 





 







 This setting, props and design of the inside of the mansion would be more-or-less how Krovens mansion would be set out, and the idea that it was abandoned would fit perfectly.

© Keavey Henshaw / AshPaintedWings

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